Portfolio

Here is a list of my professional works, games that I’ve either created myself or with a company.

Gameplay Programmer / Systems Engineer

Machine Zone

Mobile Strike

  • Reworked the camera layer and interface inside the engine.
  • Created several game features and implemented various mechanics.
  • Helped with server-side performance tuning.
  • Created testing framework for unit testing the many features of this product.

Technologies: C++, Lua, PHP

Game of War: Fire Age

  • Implemented several game features and designed library layers for Machine Zones proprietary engine.
  • Reworked core engine systems in C++, like how the inventory was stored.
    Developed various reader and writer classes that encapsulate various file formats and technologies such as Ruby, Lua, XML, etc.
  • Implemented a test bed tool for creation of units.
  • Created UI Manager tool that allows creation and editing of panels, buttons, and other components.

Technologies: C++, Lua, PHP

Personal Released Projects

Gameplay Trailer

Game Review

 

 

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