Thomas is a skilled and versatile programmer/designer his passions include gameplay mechanics programming, interface motion design, user experience design, visual effects design. Thomas has worked closely with game designers and artists to implement large-scale game features. Collaborated with designers to create clean interfaces and simple, intuitive interactions and experiences. Designed embedded systems software by applying key principles of computer science, engineering, and mathematical analysis. Thomas is always improving and learning about the gaming industry every day it’s both his job and hobby.
Please feel free to contact me about anything!